It's already Friday? I haven't posted since Tuesday!? O.O
I wanted to have a nice juicy lore post for you today, but I haven't had time to research anything. I might make special weekend post for this. I know there's stuff I want to look into and share with all of you.
As far as guild stuff, this week has been busy! Tuesday night we joined with Brothers of the Fallen who needed some help filling out a raid. They had about 18 people, and asked us to supply some extras. We took on Gruul, and won! A couple of the people pining after the Champion of the Naaru title were able to grab that. Since it hadn't taken us that long to get Gruul down, we went and killed Magtheridon again for good measure. The guild we were with is a bunch of Tier 5, Tier 6 people, so they made it look easy. Unfortunately, this meant that Lal and Elionene were no longer available to get the title because we wouldn't be able to kill Magtheridon again before the patch hits on Tuesday, but I don't think either of us really cared that much.
It's of interest to note that none of the three bosses we killed, High King Maulgar, Gruul, or Magtheridon, dropped any T4 tokens for hunters. Each one of them dropped two "of the defender" and one "of the champion" tokens. It was actually kind of eerie. I think Lal snagged a T4 token for priest pants. She's totally decked out now.
After the raids we did a quick run of regular Botanica with a friend who just got to 70 on a pally tank alt. It was actually pretty fun. Easy and quick. After that we went to heroic Slave Pens to turn in the quest from killing Gruul and Nightbane. Sheesh! That was a full night.
Wednesday night's guild meeting was replaced with a meet and greet tavern role play event where instead of strictly going over guild business in character, we just talked and drank, and casually brought up events coming up in the future. Then Lal and Salthier got to go to Magisters' terrace with the same guy who had a pally tank alt. It was a bit stressful. Lal and I had never been there before, but overall I think I liked the instance layout, and the bosses were a lot of fun.
Last night we finally did our Heroic Shadow Labyrinth run. Ugh. What sadistic developer created this place? We did pretty well up until Blackhand's room. Every pull seemed to cause a wipe in there. I think I finally figured ou the pull order and we were able to do the 6 mob pulls without wiping. When we got to the third boss, Vorpil, who had given us a headache and stopped our progress the last time in Heroic Slab, we surprisingly killed him after only one teleport. I was happily surprised. And we all /cheered.
Murmur was a bit of pain. But we ended up going with the stay put strategy. We all ate the sonic booms and just kept up a lot of heals on everyone. On our third attempt, the tank went down at about 12% on Murmur, but we managed to get him the rest of the way down anyway. There was much rejoicing, and the tank got away with a pretty cool polearm and shield off of Murmur.
The officers in Veritas have been heavily discussing the future of raiding and role playing as we get to the expansion and make our way into Northrend. Some of it has been a little confrontational, but think we all feel like we want raiding to be more fun than taxing, and role play to remain a central part of our guild. It should be something that everything else revolves around. So we're working on role play and lore incentives for the guild to explore Northrend. We're sort of waiting for the in game world event to start it off, but each day gets me more and more excited. A lot of people are getting a little bored now, or tired, or both. Hopefully the expansion and even the patch next week will breath some new life into people.
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