Or at least that's what the analysts would like you to believe based on the early estimated sales figures. You can read the brief summary at Massively by clicking the link below.
http://massively.joystiq.com/2012/09/27/analysts-mists-of-pandaria-sales-disappointing/
The short of it is Mists of Pandaria reportedly only sold an estimated 700,000 physical copies of the game in its initial release. I admit I was a little surprised at this development. And then a little skeptical when I read that it didn't include digital sales. This was the first expansion that allowed a direct digital download, and much like people took advantage of that with Diablo III, I had to assume they would do the same thing with Mists. My own unique situation involved buying one digital download (for my wife) and then picking up a physical copy for myself at the local game store on Monday night.
One of the first things I noticed when I arrived at the game store was there were a lot fewer people waiting around than in years previous. I've been to midnight releases now for Wrath, Cata, and Mists. The Wrath release was at a mall in Burlington, MA. There were well over a hundred people, some in costume, and one of the fast food places brought everyone free chicken sandwiches while we waited. When Cata came out, we had moved to North Carolina. The town was less populated, but there were still probably 60-70 people at the game store with the line going out the door. Now with mists, at the same store where I got Cataclysm, there were maybe 30 people total, and we all comfortably fit inside the store.
I didn't think much of it until they started handing out the games at midnight. I would say around 80% of them were the big box collector's editions. I was only there for the regular edition, and the only reason I didn't download it is because I had a gift card to the store. It dawned on me that the low turn out was due to the availability of the digital download, but the only way to get the collector's edition with all the bells and whistles was to through a retailer. If I based sales expectations on my experience, I'd say that digital sales were three or four times as much as the physical sales. That would put Mists total sales up above the two million mark, and close to the sales from previous year.
Then Massively did a follow up to their first article.
http://massively.joystiq.com/2012/10/01/analysts-mists-of-pandaria-sales-not-so-disappointing/
That's more encouraging. I hope Blizzard releases some actual numbers for us before November.
I have to ask myself why I care. Sales of the game don't really help or hinder my enjoyment of the game, so what does it matter? Mists of Pandaria is a wonderful expansion. I've only played it for a week, but I look forward to logging in every night. The zones are beautiful. The quests are fun and entertaining, and the new lore of Pandaira is fascinating. The few dungeons I've done have been well laid out and a lot of fun. There are an overwhelming amount of things to do at max level, which may be good or bad depending on your personality, but I like that there are options.
A lot of people in the various forums where Warcraft is discussed dismissed this expansion as Kung-Fu Panda in WoW or argued that the inclusion of pet battles meant Blizzard was catering to the Pokemon kids (news flash, a lot of those kids are grown up now and still enjoy it). The company got a lot of flack for what some considered a very bad Diablo III release. But the expansion is so much more than that. I can't get over the art, or the variety of quests. The NPCs are some of the best I've seen to date in the game. I've never seen Kung-Fu Panda, but I know the Pandaren have a rich and detailed history that stretches long before the movies existed.
My hope is that the game begins to attract attention for these things, and that the pretenses that people may have dismissed it for initially get washed away. It would be like a movie that doesn't do so great on opening day, but word of mouth gets out this movie was the best movie in the franchise, and eventually you have droves of people going to see it. I would not be surprised to see WoW subscriber numbers start climbing back up and with it a lot of expectations for the future of Warcraft. Which leads me to my next thought. How are they going to top this one?
(EDIT: http://www.mmo-champion.com/content/2949-2-7-Million-copies-of-MoP-sold-WoW-passes-10M-Subscribers
2.7 million copies sold and back over 10 millions subscribers. I guess that answers that question. I'd still like to know digital versus physical copies of the game sold, and I wouldn't be surprised to see those numbers grow rapidly over the next few weeks.)
Wednesday, October 3, 2012
Wednesday, September 26, 2012
My First Day in Pandaria
Months after seeing the majesty of the Jade Forest on the beta for Mists of Pandaria, I finally made my first foray back onto the island yesterday. I picked up the basic game at the local game store at midnight, but because we live on the east coast I wasn't going to be able to stay up until 3 AM when the expansion went live. Instead I went to bed because unlike some others I did not have the luxury of taking any time off work to play. I did manage to leave a bit early though, and all the way home I couldn't stop chanting, "Pandas Pandas Pandas Pandas!"
Eating a hasty dinner, my wife and I logged in together. She had actually already gotten to play, but spent the time leveling professions, waiting for me before actually heading to Pandaria. Elionene is and will always be my main, so along with Lal, we got sent on a special mission for the King of Stormwind to the mysterious new found land in the south. I enjoyed the quest set up quite a bit. I'm excited to experience new stories and lore again.
I won't spoil any specific quests or things here for those that may have not have seen it all yet, but we played well into the evening and made it probably 65% of the way to level 86. In that time, I feel like we'd barely made a dent into the Jade Forest having just arrived at Dawn's Blossom before we stopped. In that time we had defeated horde forces, befriended two new races of people, and fought off an invading force of a third new race. And that was just the beginning of the zone.
As I said before when I was in the beta, the setting of Pandaria is beautiful. It's seemingly endless and so full of color. The Pandaren villages are bustling with activity, and there's always something to new and interesting around every corner. I found myself content just to look around and click on various NPCs to see what they had to say. One of the meditating Pandaren in the first village told me, "You are only good for ordering food at restaurants and spending your guild's money!' That made me smile. Later on, at Dawn's Blossom, a little Pandaren girl showed me she could burp. It was most impressive.
As I said before when I was in the beta, the setting of Pandaria is beautiful. It's seemingly endless and so full of color. The Pandaren villages are bustling with activity, and there's always something to new and interesting around every corner. I found myself content just to look around and click on various NPCs to see what they had to say. One of the meditating Pandaren in the first village told me, "You are only good for ordering food at restaurants and spending your guild's money!' That made me smile. Later on, at Dawn's Blossom, a little Pandaren girl showed me she could burp. It was most impressive.
One particular area had me in awe at the design. The Den of Sorrow is a small cave with water shrines inside, and a waterfall as well. A main story line quest takes you inside, so you shouldn't have to worry about missing it. The calm atmosphere of a haunted cave with the sound of falling water was so peaceful. Speaking of the sound, I was sure to turn up my music volume while playing, so I could enjoy the wonderful music in the new areas. One of my guild members was thrilled to hear a string duet in Pearlfin Village that was wonderful indeed. If you happen to be in Dawn's Blossom stop by the local inn, The Drunken Hozen, for what must be some of the best music ever composed for World of Warcraft. I heard several different songs upon leaving and entering the inn over the course of the night. They were all great.
The quests flowed smoothly from one to the other, and I have to say I'm enjoying the new quest reward system where everything you get is good for your class and current spec. As a hunter, spec doesn't really dictate gear choices that much, so that was one less thing to worry about. None of the items were upgrades to my normal Dragon Soul gear yet, but as we continued on the stat difference started to close. One quest even gave us a new vanity pet!
The quests flowed smoothly from one to the other, and I have to say I'm enjoying the new quest reward system where everything you get is good for your class and current spec. As a hunter, spec doesn't really dictate gear choices that much, so that was one less thing to worry about. None of the items were upgrades to my normal Dragon Soul gear yet, but as we continued on the stat difference started to close. One quest even gave us a new vanity pet!
While there were plenty of the regular kill and fetch quests, there were a few other quests that stood out. A set of three or so quests have you reliving a story as three different story tellers. Along with being fun and different, there was a small story reveal that propelled you onward. I thought it was really cool. If you want to make sure you don't miss it it's part of the quests in Pearlfin Village, which you should arrive at shortly after leaving the first Pandaren village of Paw'don, and involves the Alliance NPCs from SI:7.
I'm looking forward to continuing the story tonight, and maybe try our the first dungeon of the zone, Temple of the Jade Serpent. I ran it during the beta, but it wasn't quite the same as running it with a guild group at level with quests. As I've done in the past, I plan to write a lore post about each dungeon, and how it fits into the overarching lore of Pandaria and the World of Warcraft. Happy hunting, and see you in Pandaria!
I'm looking forward to continuing the story tonight, and maybe try our the first dungeon of the zone, Temple of the Jade Serpent. I ran it during the beta, but it wasn't quite the same as running it with a guild group at level with quests. As I've done in the past, I plan to write a lore post about each dungeon, and how it fits into the overarching lore of Pandaria and the World of Warcraft. Happy hunting, and see you in Pandaria!
Friday, June 8, 2012
There Will Be Posts
The Mists beta inspired me to write again, yet I've done very little of it since then. I've also not been in the beta since then. Part of me wants to save it for the actual experience, and so my hope is that when that time comes, you'll start to see this blog come to life again.
Our guild finished up the legendary quest line in Dragon Soul for one of our rogues. We decided then to take a break from raiding to play other games and hopefully avoid burnout before the next expansion is released. A few of us have joined up to fight the spawn of the burning hells in Diablo III, while others are just taking time away from gaming altogether. The hard part now is going to get everyone back together, so we don't forget about playing WoW. We're such a small guild that unless it's a raid night, you're unlikely to see more than a few people online other than yourself at any given time.
As our last hurrah before the break, we did make a run through Karazhan on some level 70 characters. The fights and mechanics were still fairly easy with just class and balance changes, but it was fun to see that place again. I'll never get tired of the opera event or the scenery of Kara. It's still the best raid in the game, in my opinion.
What is everyone else doing as the Cataclysm ends and the Mists are set to appear?
Our guild finished up the legendary quest line in Dragon Soul for one of our rogues. We decided then to take a break from raiding to play other games and hopefully avoid burnout before the next expansion is released. A few of us have joined up to fight the spawn of the burning hells in Diablo III, while others are just taking time away from gaming altogether. The hard part now is going to get everyone back together, so we don't forget about playing WoW. We're such a small guild that unless it's a raid night, you're unlikely to see more than a few people online other than yourself at any given time.
As our last hurrah before the break, we did make a run through Karazhan on some level 70 characters. The fights and mechanics were still fairly easy with just class and balance changes, but it was fun to see that place again. I'll never get tired of the opera event or the scenery of Kara. It's still the best raid in the game, in my opinion.
What is everyone else doing as the Cataclysm ends and the Mists are set to appear?
Tuesday, May 8, 2012
Novelty Mounts
I wanted to take a moment to brag on my guild a bit. We're a small group. There are only 12 or 13 of us that are active, some more than others, but once or twice a week 10 of us come together to run normal raids. We've been clearing Dragon Soul for a few weeks now, and we're one week away from completing the legendary for one of our rogues (we have two).
The first night we completed madness of Deathwing (which was in the first week of the 5% nerf), he dropped a mount. Needless to say we were quite excited. There are a few mount and pet collectors in the guild, though I'm not one of them. (I worked hard for my Cenarion War Hippogryph back in the Burning Crusade, and I have no desire to ride anything else.) We had a roll off, and it went to our holy priest, Lal. Here she is riding her fancy new dragon.
Wowhead lists the Blazing Drake as a 2% drop. But that was awhile ago. Last night we were short a person, but since we really needed to get the final few fragments for the legendary, we went anyway. With the nerf now up to 20%, it wasn't all that bad. We had two healed most of the raid before with the exception of the final fight.
As we finished off Ultraxion, I went to distribute the loot as normal (and prayed that we wouldn't have to DE junk, or sell yet another tier piece for 5 lousy gold pieces), and to my surprise I saw a funny looking dragon. Experiment 12-B. Most of us didn't even realize there was a mount drop on this fight, but here it was. A .5% chance. Point. 5. Iamma, our resto shaman won the roll. What's with all of the healers getting the mounts? 12-B is a chromatic dragon, the same that you see in Blackwing Lair. It's a pretty color, and you can see it in the middle of the rest of us below.
We continued on with the nine of us and got to the last fight. We got Deathwing to 4% before losing our tanks to the heavy hitting adds and then we fell apart. We still had plenty of time left before quitting time, so even though it was disheartening to wipe, we went at it again and beat it with less issues. Our first 9 person, 2 heal kill of Madness. Woot! And for our efforts, he decided to drop the reins of the blazing drake again! This time, the bear tank, Gilgalen, won the roll.
So on a night where we almost decided to cancel the raid, we completed it with only 9 people and won two rare mounts for our efforts. Go team! We're now only a week away from finishing the legendary quest chain for the Fangs of the Father. Not bad!
Even though we're not at the cutting edge of raiding, and we're somewhat lackadaisical about heroics, I think I've had the most fun raiding with this group of people in Dragon Soul of any other group or raid. The difficulty level hasn't overshadowed the enjoyment of getting together with friends to kill Internet dragons, and while there are always elusive pieces of loot we're still waiting to see drop, the rewards have overall been adequate with fun surprises like dragon mounts. I'm really excited to complete the legendary for one of our rogues, even if we're near the end of the expansion. It's the first legendary we've worked long and hard for as a guild, and the first legendary we will have obtained in the tier it was meant for.
I think it will only get better in Pandaria, and I can't think of a better group of people to explore it with.
The first night we completed madness of Deathwing (which was in the first week of the 5% nerf), he dropped a mount. Needless to say we were quite excited. There are a few mount and pet collectors in the guild, though I'm not one of them. (I worked hard for my Cenarion War Hippogryph back in the Burning Crusade, and I have no desire to ride anything else.) We had a roll off, and it went to our holy priest, Lal. Here she is riding her fancy new dragon.
| Lalstraza! |
As we finished off Ultraxion, I went to distribute the loot as normal (and prayed that we wouldn't have to DE junk, or sell yet another tier piece for 5 lousy gold pieces), and to my surprise I saw a funny looking dragon. Experiment 12-B. Most of us didn't even realize there was a mount drop on this fight, but here it was. A .5% chance. Point. 5. Iamma, our resto shaman won the roll. What's with all of the healers getting the mounts? 12-B is a chromatic dragon, the same that you see in Blackwing Lair. It's a pretty color, and you can see it in the middle of the rest of us below.
| Such cool colors. |
So on a night where we almost decided to cancel the raid, we completed it with only 9 people and won two rare mounts for our efforts. Go team! We're now only a week away from finishing the legendary quest chain for the Fangs of the Father. Not bad!
Even though we're not at the cutting edge of raiding, and we're somewhat lackadaisical about heroics, I think I've had the most fun raiding with this group of people in Dragon Soul of any other group or raid. The difficulty level hasn't overshadowed the enjoyment of getting together with friends to kill Internet dragons, and while there are always elusive pieces of loot we're still waiting to see drop, the rewards have overall been adequate with fun surprises like dragon mounts. I'm really excited to complete the legendary for one of our rogues, even if we're near the end of the expansion. It's the first legendary we've worked long and hard for as a guild, and the first legendary we will have obtained in the tier it was meant for.
I think it will only get better in Pandaria, and I can't think of a better group of people to explore it with.
Friday, April 27, 2012
Dragon Soul Nerfs and Mass QQ
It was just announced that Dragon Soul would be nerfed a further 5% after the scheduled maintenance on April 30th. This brings the Power of the Aspects debuff to 20% total. In that same Facebook post I linked to, the comments are rife with the crying and gnashing of teeth from players who are upset about further nerfing an already easy raid. The words facerolling and noob are thrown around. Jabs are taken at the incompetence of people that can now complete the raid and bringing regular mode down to the level of the Raid Finder version. There are a few comments here and there about the ability to toggle the nerf on or off, but so far the overwhelming consensus is that Blizzard is ruining the game, past its prime, and everyone is leaving the game for Tera or Guild Wars 2.
At least that's what one might gather from the comments on Facebook, and probably from comments on the official site under the identical post.
It grates on me to see so many people upset. On one hand, I can understand the frustration of seeing rewards you worked hard for suddenly becoming available to people through content being nerfed. Suddenly what you accomplished doesn't seem so special because the epics and titles are available to more people. We tend to see rare things as trophies, and it makes us feel good to be one of the few with those trophies. If everyone has it, it's not unique, and it's not easy to see if someone got a title or epic long before someone else did. Sure, you can look up achievement dates on the armory, but that's a bit cumbersome. So it's hard to take pride in doing something first if that's not really apparent.
On the other hand, I don't see what the big deal is. It benefits Blizzard (and thus the longevity of this game we play) to make content available to as many people as possible. And for the last several years the expectation is that raids and dungeons will get nerfed. Especially at the end of the expansion. It opens up the world to millions of people who didn't have the time or ability to see the content before. What's the point of keeping people from getting epic rewards? So we can feel unique and special and superior? What's the point of gear anyway? The point of gear is to make top content easier to finish. And then later we replace that gear with other epics, and then at the start of a new expansion we replace the purples with greens. Gear is only a means to an end. The same can be said for nerfs.
I also see a lot of misconceptions. I don't have the stats. Neither do many other players. Claims to the effect that everyone has already beaten the content, and thus nerfs aren't necessary, should just be thrown out. Blizzard wouldn't be nerfing it further if that was the case. Blizzard has access to more information about who is raiding, and who is beating the raids, than anyone else. Maybe a lot of raiders have beaten the content, and the nerf is to encourage people who haven't stepped foot in Dragon Soul to try it out. I don't know. But neither do most of these people complaining and making wild claims about raiding stats.
I'm not sure where I intended to go with this post, so I'll just leave you with a what if. What if, instead of being elitist and lording it over people that we've beaten content first, we extended help and encouragement to those working on content we've completed so that they could accomplish the same things? What if we spent less time telling people they're noobs because they haven't done what we have or because they chose not to pursue the same challenges we did? What if we just took pride in our own accomplishments without comparing ourselves to everyone else? What if doing all of that made mechanical nerfs unnecessary?
At least that's what one might gather from the comments on Facebook, and probably from comments on the official site under the identical post.
It grates on me to see so many people upset. On one hand, I can understand the frustration of seeing rewards you worked hard for suddenly becoming available to people through content being nerfed. Suddenly what you accomplished doesn't seem so special because the epics and titles are available to more people. We tend to see rare things as trophies, and it makes us feel good to be one of the few with those trophies. If everyone has it, it's not unique, and it's not easy to see if someone got a title or epic long before someone else did. Sure, you can look up achievement dates on the armory, but that's a bit cumbersome. So it's hard to take pride in doing something first if that's not really apparent.
On the other hand, I don't see what the big deal is. It benefits Blizzard (and thus the longevity of this game we play) to make content available to as many people as possible. And for the last several years the expectation is that raids and dungeons will get nerfed. Especially at the end of the expansion. It opens up the world to millions of people who didn't have the time or ability to see the content before. What's the point of keeping people from getting epic rewards? So we can feel unique and special and superior? What's the point of gear anyway? The point of gear is to make top content easier to finish. And then later we replace that gear with other epics, and then at the start of a new expansion we replace the purples with greens. Gear is only a means to an end. The same can be said for nerfs.
I also see a lot of misconceptions. I don't have the stats. Neither do many other players. Claims to the effect that everyone has already beaten the content, and thus nerfs aren't necessary, should just be thrown out. Blizzard wouldn't be nerfing it further if that was the case. Blizzard has access to more information about who is raiding, and who is beating the raids, than anyone else. Maybe a lot of raiders have beaten the content, and the nerf is to encourage people who haven't stepped foot in Dragon Soul to try it out. I don't know. But neither do most of these people complaining and making wild claims about raiding stats.
I'm not sure where I intended to go with this post, so I'll just leave you with a what if. What if, instead of being elitist and lording it over people that we've beaten content first, we extended help and encouragement to those working on content we've completed so that they could accomplish the same things? What if we spent less time telling people they're noobs because they haven't done what we have or because they chose not to pursue the same challenges we did? What if we just took pride in our own accomplishments without comparing ourselves to everyone else? What if doing all of that made mechanical nerfs unnecessary?
Wednesday, April 11, 2012
Cataclysm Postmortem
With a lot to look forward to in Mists of Pandaria, I'm going to take a moment to hit the highlights of World of Warcraft's fourth expansion. These observations all come from a fairly casual perspective. I've participated in Raid Finder, but the majority of my time was spent leading 10 person raids with my guild. We formed at the end of Wrath, so Cataclysm is our first expansion together as a guild, and my first expansion as a guild leader. I think we've done well, and again, I'm really looking forward to hitting the shores of Pandaria in the near future. In the mean time, here is how I felt the Cataclysm shook out.
Raiding
The expansion started out tough. Blackwing Descent and Bastion of Twilight were not the nice, happy, introductory raids to Cataclysm like Naxxramas 2.0 was for Wrath of the Lich King. There were some nerfs eventually, but overall, it was hard for a new raiding guild to get started. Firelands proved just as tough, if not more so. That is until they nerfed it. Even with the lower health and damage, Ragnaros was a ridiculously hard fight due to the amount of things happening, and you know, the fire everywhere. Dragon Soul was the first raid of the expansion that felt properly tuned to me. What I mean by properly tuned is that the average raid group makes steady progress throughout the raid, without hitting any enormous roadblocks that couldn't be over come with gear or practice. While that could be said about any encounter, I never felt hopeless against a boss in Dragon Soul, only that we just needed some more time and effort. It's a little more complicated by the introduction of Raid Finder, which allowed us to see and try versions of the fights before we attempted them in 10 person raids.
Speaking of Raid Finder, I think it's a great idea. At one point, playing WoW was not something I could do with my wife, and I only had scant moments where I got to play for any length of time. Raid Finder is perfect for the people without enough time to commit to a guild and weekly raid schedules. It's a good learning tool for those that do run with guild groups, but I learned early on not to get to worked up about gear from Raid Finder. There were too many people wheeling and dealing with the drops to make it worth it. This is something being addressed in Mists of Pandaria and the way that loot will work in Raid and Dungeon Finder, so that people can't game the system.
80 to 85
I've posted before what I thought about the 5 levels we were given in Cataclysm. It seemed like it wasn't quite enough, but part of that might have been from the leveling zones we were given. Most people zipped around on flying mounts and went from quest hub to quest hub in a linear fashion which made leveling a breeze. Not that it's all that hard to begin with. Because so much of the expansion focused on the revamped 1 to 60 experience, I think the end game levelers rightfully felt that they were given the short end of the stick. With Mists of Pandaria, we again have only 5 levels to work on, but these will now be focused on one continent that we'll have to travel by foot for those 5 levels. While this may slow people down a bit, I believe it will also make the leveling experience more rewarding.
Lore
I used to be a pretty big lore junky. I still am, to an extent, but I haven't kept up with it like I used to. Wrath of the Lich King had one of the best story lines to date as it dealt with some of the major players from the Warcraft RTS games and pitted us against one of the main characters from those games. A lot of us have been playing WoW for the sole purpose of taking down Arthas, the Lich King, and in Wrath, we were given that chance. Cataclysm also brought back a character from the history books. But unlike Arthas, I don't think Deathwing instilled as much intrigue in players because he was not heavily featured in previous games. Still, it was a lot of fun to see the world affected and changed due to his reawakening, even if it did create a sort of skewed timeline with Outland and Northrend.
Each of the new zones and raids fit well with the story. Unlike places like Ulduar (which was still awesome) and Trial of the Crusader, the Cataclysm raids didn't seem to be shoehorned in to fill time until we fought the real bad guy. And even though I'm not a horde player, I enjoyed the Thrall story line. Thrall is a favorite character of mine from the RTS games and the WoW Novels. His journey and the fate of the dragon aspects concludes a long standing storyline for the WoW universe. I'm looking forward to what's in store for Thrall, even as the focus switches to Garrosh, The Horde, and Varian Wrynn.
Final Thoughts
Cataclysm was a blast. We concluded some more long standing story lines withing the universe. Blizzard perfected the tuning of raids, and introduced a whole new way to raid in the process. Leveling wasn't as dynamic as it could have been, but things are looking hopeful for the future. More than anything, I'm ready to put the destruction of the world behind us, and move on to newly discovered lands.
Raiding
The expansion started out tough. Blackwing Descent and Bastion of Twilight were not the nice, happy, introductory raids to Cataclysm like Naxxramas 2.0 was for Wrath of the Lich King. There were some nerfs eventually, but overall, it was hard for a new raiding guild to get started. Firelands proved just as tough, if not more so. That is until they nerfed it. Even with the lower health and damage, Ragnaros was a ridiculously hard fight due to the amount of things happening, and you know, the fire everywhere. Dragon Soul was the first raid of the expansion that felt properly tuned to me. What I mean by properly tuned is that the average raid group makes steady progress throughout the raid, without hitting any enormous roadblocks that couldn't be over come with gear or practice. While that could be said about any encounter, I never felt hopeless against a boss in Dragon Soul, only that we just needed some more time and effort. It's a little more complicated by the introduction of Raid Finder, which allowed us to see and try versions of the fights before we attempted them in 10 person raids.
Speaking of Raid Finder, I think it's a great idea. At one point, playing WoW was not something I could do with my wife, and I only had scant moments where I got to play for any length of time. Raid Finder is perfect for the people without enough time to commit to a guild and weekly raid schedules. It's a good learning tool for those that do run with guild groups, but I learned early on not to get to worked up about gear from Raid Finder. There were too many people wheeling and dealing with the drops to make it worth it. This is something being addressed in Mists of Pandaria and the way that loot will work in Raid and Dungeon Finder, so that people can't game the system.
80 to 85
I've posted before what I thought about the 5 levels we were given in Cataclysm. It seemed like it wasn't quite enough, but part of that might have been from the leveling zones we were given. Most people zipped around on flying mounts and went from quest hub to quest hub in a linear fashion which made leveling a breeze. Not that it's all that hard to begin with. Because so much of the expansion focused on the revamped 1 to 60 experience, I think the end game levelers rightfully felt that they were given the short end of the stick. With Mists of Pandaria, we again have only 5 levels to work on, but these will now be focused on one continent that we'll have to travel by foot for those 5 levels. While this may slow people down a bit, I believe it will also make the leveling experience more rewarding.
Lore
I used to be a pretty big lore junky. I still am, to an extent, but I haven't kept up with it like I used to. Wrath of the Lich King had one of the best story lines to date as it dealt with some of the major players from the Warcraft RTS games and pitted us against one of the main characters from those games. A lot of us have been playing WoW for the sole purpose of taking down Arthas, the Lich King, and in Wrath, we were given that chance. Cataclysm also brought back a character from the history books. But unlike Arthas, I don't think Deathwing instilled as much intrigue in players because he was not heavily featured in previous games. Still, it was a lot of fun to see the world affected and changed due to his reawakening, even if it did create a sort of skewed timeline with Outland and Northrend.
Each of the new zones and raids fit well with the story. Unlike places like Ulduar (which was still awesome) and Trial of the Crusader, the Cataclysm raids didn't seem to be shoehorned in to fill time until we fought the real bad guy. And even though I'm not a horde player, I enjoyed the Thrall story line. Thrall is a favorite character of mine from the RTS games and the WoW Novels. His journey and the fate of the dragon aspects concludes a long standing storyline for the WoW universe. I'm looking forward to what's in store for Thrall, even as the focus switches to Garrosh, The Horde, and Varian Wrynn.
Final Thoughts
Cataclysm was a blast. We concluded some more long standing story lines withing the universe. Blizzard perfected the tuning of raids, and introduced a whole new way to raid in the process. Leveling wasn't as dynamic as it could have been, but things are looking hopeful for the future. More than anything, I'm ready to put the destruction of the world behind us, and move on to newly discovered lands.
Friday, April 6, 2012
The Mists are Inspiring
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| Cherry Blossoms |
After installing, I tried to make a pandaran monk, but I logged into about 150,000 other pandaran monks in their starting zone who also got invites this weekend, and the game crashed shortly after that. This being a beta, I was prepared for this. Since the game hadn't fully downloaded, I let it sit for awhile and went to watch TV. Then I get a message from a guildie who happens to write about WoW for a living, asking me if I'd run a dungeon with him because he needs some input for his piece that's due soon. Let's see... midnight? Check. Work night? Yeah, check again... Sure. Why not?
I copy over my main, my hunter Elionene, and log into Pandaria where the other 150,000 people who got their invites at the same time as I did are just starting their adventure in the Jade Forest. I try to adjust my video settings, and the game crashes. I make a note and log back in. I meet up with my guild mate and we form a group and queue up for the first dungeon, Temple of the Jade Serpent. The first thing I notice is that I have no macros or key bindings. I was expecting no addons, but I'd forgotten about the macros and things, so I take a few moments to set up the vital ones. (Later I read a neat trick at WoW Insider for copying over your saved stuff from your real account, along with some other nifty beta advice.)
Apparently the first boss is dead or defeated when we log in. It takes a second to get my bearings and then I realize I'm in a huge library. It's impressive. We find our way to the rest of the group and we fight off a stationary water boss (who I'm told is similar to the Lurker Below mechanics, and I confirm this is true). I think we wiped, but the group seemed understanding, and we ran back in and killed him. From there we go through a series of hallways into a courtyard and fight off some monsters and fight another boss that turns into a dragon. The last boss is one of the Sha. The Sha of Doubt to be exact. I told the party I wasn't sure we could beat him. I didn't know why, but I was very doubtful it would happen. I'm still wondering if they ever got that.
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| Cloud Sepents |
After that, I ran from the starting area to the center of the zone where my guildie showed me a pretty awesome bridge. And it was on the way there that I realized how beautiful this place was. It was lush and green with flowers and trees everywhere. Epic stone statues, and the Temple of the Jade Serpent towering above it all. My guild mate showed me the Dawn Bridge. A very long bridge with scenic viewing areas built in. It ended at the top of a hill with a breathtaking view of the temple. I couldn't help gawking at it. I was inspired.
To write again that is. It's been over a year since I've posted anything here about Warcraft. I've thought about it many times, but nothing seemed interesting enough, and I took the time to play other games and do other things. My guild progressed through Cataclysm at a fairly good rate. We've beaten all the normal content, which for a bunch of friends raiding together is really all we wanted to do (with a few exceptions).
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| Dawn Bridge |
It feels good to write again. I plan to continue to do so, whether it's about the beta or lore or anything else. I've also included a few pictures of some of the sites I saw. I hope you enjoy it. Thanks, and have a good morning.
Wednesday, March 2, 2011
WoW Blogger Map Idea
I haven't posted in over a month, but I'm still here, lurking. Real life takes over sometimes and priorities and blah blah blah, so here's a quick something.
http://www.mmomeltingpot.com/2011/03/call-to-action-bloggers-please-read/
The MMO Melting Pot is possibly putting together a map with bloggers pinned all over it to give us an idea of where we're all at. I think it's a fun idea, so I'm posting it here, to get the word out to all of you who read this blog. Hopefully you're still checking it even after a month of inactivity.
It's also posted at Blog Azeroth.
http://www.blogazeroth.com/viewtopic.php?f=17&t=2793
It already says in my sidebar that I'm in Western North Carolina. Asheville area to be more exact. So it will be fun to see if any of the many blogs I read happen to have writers within shouting distance of me.
That's all for now. I'll try to have some WoW related posts up in March as opposed to February where there was nothing. Thanks for checking in, and have a good morning.
http://www.mmomeltingpot.com/2011/03/call-to-action-bloggers-please-read/
The MMO Melting Pot is possibly putting together a map with bloggers pinned all over it to give us an idea of where we're all at. I think it's a fun idea, so I'm posting it here, to get the word out to all of you who read this blog. Hopefully you're still checking it even after a month of inactivity.
It's also posted at Blog Azeroth.
http://www.blogazeroth.com/viewtopic.php?f=17&t=2793
It already says in my sidebar that I'm in Western North Carolina. Asheville area to be more exact. So it will be fun to see if any of the many blogs I read happen to have writers within shouting distance of me.
That's all for now. I'll try to have some WoW related posts up in March as opposed to February where there was nothing. Thanks for checking in, and have a good morning.
Tuesday, January 25, 2011
Lessons in Lore: The Vortex Pinnacle
The Vortex Pinnacle resides in the Skywall, the elemental plane of air. Fortunately for you, the only trick to getting there is being able to fly above the zone of Uldum. The instance itself is in the skies in the Southeastern portion of the zone.
In Uldum you will come across the city of Orsis while helping the Ramkahen. Orsis was attacked by wind elementals, servants of Al'akir, who has aligned himself and his armies with Deathwing. Orsis is now left in ruins, but you are able to help out some of the buried citizens in the sand and report back to the Ramkahen on what happened. You also learn that the air elementals took at least one prisoner, and it's up to you to go to the Vortex Pinnacle and save him.
Essentially, the Vortex Pinnacle is just a staging ground for the armies of Al'akir to attack the citizens of Uldum. Thankfully you and your flying mount can take the fight to the army's doorstep and take out some high ranking officials before you eventually make it to the Throne of Four Winds to take on Al'akir himself.
The lore is very sparse on the bosses of the dungeon. The first boss, Grand Vizier Ertan is a standard sentry, telling you that you're not welcome in the Skywall. The last boss, Asaad, Caliph of the Zephyrs seems to be a high ranking member of the elementals calling on Al'akir's aid during the fight. The title, Caliph, is an old title of Islamic leaders, and translates as successor. This fits with the Arabic theme that Blizzard has gone with for the denizens of the Skywall. Asaad is classified as a Djinni or Djinn, which are akin to genies. The middle boss of the dungeon is a dragon named Altairus. Altair means the flying one, or bird of prey in Arabic. Altairus drops Reins of the Dragon of the North Wind and starts the fight facing North. It makes sense that Al'akir would have flying creatures in his armies, as well as the many elementals.
Vortex Pinnacle introduces us to the Skwall, the armies of Al'akir, and the danger the pose to the land of Uldum and the rest of the world. When you go in to the instance, take some time to look around. It's actually quite beautiful.
Friday, January 21, 2011
Lessons in Lore: The Stonecore
Blizzard actually gives us a fair bit of lore information on The Stonecore, which you can read at the official site here. The information was released as a build up to the Cataclysm expansion to introduce people to the kinds of things they should be getting excited about as the release date got closer. Here's a quick summary before we expand on it a little.
The Stonecore is the heart of Deepholm, the elemental plane of earth. Before Deathwing was corrupted by the Old Gods, he was the Earthwarder, the Dragon aspect of earth, alongside the likes of Malygos and Alexstrasza. So Deepholm and Deathwing are well connected. Sometime before the start of World of Warcraft, Deathwing suffered a defeat at the hands of the other aspects. They presumed him dead, but in reality he had just retreated to the Stonecore, where he rested, regained his strength, and spread his influence throughout Azeroth via the Twilight's Hammer Cultists.
When he got better, Deathwing took off like a dragon out of Deepholm and broke into the mortal plane of Azeroth where he proceeded to burn everything he could set his eyes on. In the process he destroyed what we know as the World Pillar, a significant piece of planet supporting architecture that you'll spend the majority of your time questing in Deepholm to repair.
With Deathwing now gone, the Twilight's Hammer Cultists regard the place of his recovery as sacred. They will protect it with their lives, and use it to perform dark rituals in service to their lord and the Old Gods.
When you first enter the Stonecore, you'll be tasked with chasing down a Twilight cultist who is transporting some important documents. If you've quested in Deepholm at all, you'll recognize the carrier as Millhouse Manastorm. Millhouse was first seen back in The Burning Crusade as part of the final boss battle in the Arcatraz. He was a prisoner there that when released, assists you in defeating the final boss. We don't really learn how Millhouse got involved with the Twilight's Hammer cultists, but he's here now, and it's up to you to stop him. After chasing him for awhile, Millhouse decides to put a stop to your shenanigans and begins to cast the spell Impending Doooooooooom! Fortunately, you never find out what exactly the spell does because Millhouse gets eaten by Corborus before he can finish casting the spell.
Corborus is a gyreworm, similar to the many other stone worms you see throughout Deepholm. After eating Millhouse, it's up to you to stop the worm from eating you and your party as another snack.
Your next encounter is with Slabhide, a stone drake who, under the control of the cult, tries to keep you from getting closer to the inner sanctum of the Stonecore. Not much else is known about the drake, but you have to vanquish him to move further into the dungeon.
Ozruk is a stone giant, and is a child of Therazane, the Stonemother. She tells you that he did not return from the Stonecore when she called to him. She believes him to be under the power of the dark magics of the cult and requests that you return him to the earth. You do what you have to do and open the way to the World's Heart at the center of the Stonecore.
And in that heart is High Priestess Azil, who along with her hundreds of followers, is preparing a ritual of some dark origin. After putting a stop to that, you may want to take a look around the room behind her altar. This is the very place that Deathwing lay before he burst into the world above. If you recall the opening cinematic of Cataclysm, it shows the cultists reinforcing Deathwing's armor plating before he takes off. This is the place where that happened. And thanks to you, it's now out of the hands of the cultists. For now.
The Stonecore is the heart of Deepholm, the elemental plane of earth. Before Deathwing was corrupted by the Old Gods, he was the Earthwarder, the Dragon aspect of earth, alongside the likes of Malygos and Alexstrasza. So Deepholm and Deathwing are well connected. Sometime before the start of World of Warcraft, Deathwing suffered a defeat at the hands of the other aspects. They presumed him dead, but in reality he had just retreated to the Stonecore, where he rested, regained his strength, and spread his influence throughout Azeroth via the Twilight's Hammer Cultists.
When he got better, Deathwing took off like a dragon out of Deepholm and broke into the mortal plane of Azeroth where he proceeded to burn everything he could set his eyes on. In the process he destroyed what we know as the World Pillar, a significant piece of planet supporting architecture that you'll spend the majority of your time questing in Deepholm to repair.
With Deathwing now gone, the Twilight's Hammer Cultists regard the place of his recovery as sacred. They will protect it with their lives, and use it to perform dark rituals in service to their lord and the Old Gods.
When you first enter the Stonecore, you'll be tasked with chasing down a Twilight cultist who is transporting some important documents. If you've quested in Deepholm at all, you'll recognize the carrier as Millhouse Manastorm. Millhouse was first seen back in The Burning Crusade as part of the final boss battle in the Arcatraz. He was a prisoner there that when released, assists you in defeating the final boss. We don't really learn how Millhouse got involved with the Twilight's Hammer cultists, but he's here now, and it's up to you to stop him. After chasing him for awhile, Millhouse decides to put a stop to your shenanigans and begins to cast the spell Impending Doooooooooom! Fortunately, you never find out what exactly the spell does because Millhouse gets eaten by Corborus before he can finish casting the spell.
Corborus is a gyreworm, similar to the many other stone worms you see throughout Deepholm. After eating Millhouse, it's up to you to stop the worm from eating you and your party as another snack.
Your next encounter is with Slabhide, a stone drake who, under the control of the cult, tries to keep you from getting closer to the inner sanctum of the Stonecore. Not much else is known about the drake, but you have to vanquish him to move further into the dungeon.
Ozruk is a stone giant, and is a child of Therazane, the Stonemother. She tells you that he did not return from the Stonecore when she called to him. She believes him to be under the power of the dark magics of the cult and requests that you return him to the earth. You do what you have to do and open the way to the World's Heart at the center of the Stonecore.
And in that heart is High Priestess Azil, who along with her hundreds of followers, is preparing a ritual of some dark origin. After putting a stop to that, you may want to take a look around the room behind her altar. This is the very place that Deathwing lay before he burst into the world above. If you recall the opening cinematic of Cataclysm, it shows the cultists reinforcing Deathwing's armor plating before he takes off. This is the place where that happened. And thanks to you, it's now out of the hands of the cultists. For now.
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