Showing posts with label Deathwing. Show all posts
Showing posts with label Deathwing. Show all posts

Friday, January 21, 2011

Lessons in Lore: The Stonecore

Blizzard actually gives us a fair bit of lore information on The Stonecore, which you can read at the official site here.  The information was released as a build up to the Cataclysm expansion to introduce people to the kinds of things they should be getting excited about as the release date got closer. Here's a quick summary before we expand on it a little.

The Stonecore is the heart of Deepholm, the elemental plane of earth.  Before Deathwing was corrupted by the Old Gods, he was the Earthwarder, the Dragon aspect of earth, alongside the likes of Malygos and Alexstrasza. So Deepholm and Deathwing are well connected. Sometime before the start of World of Warcraft, Deathwing suffered a defeat at the hands of the other aspects. They presumed him dead, but in reality he had just retreated to the Stonecore, where he rested, regained his strength, and spread his influence throughout Azeroth via the Twilight's Hammer Cultists.

When he got better, Deathwing took off like a dragon out of Deepholm and broke into the mortal plane of Azeroth where he proceeded to burn everything he could set his eyes on. In the process he destroyed what we know as the World Pillar, a significant piece of planet supporting architecture that you'll spend the majority of your time questing in Deepholm to repair.

With Deathwing now gone, the Twilight's Hammer Cultists regard the place of his recovery as sacred. They will protect it with their lives, and use it to perform dark rituals in service to their lord and the Old Gods.

When you first enter the Stonecore, you'll be tasked with chasing down a Twilight cultist who is transporting some important documents. If you've quested in Deepholm at all, you'll recognize the carrier as Millhouse Manastorm. Millhouse was first seen back in The Burning Crusade as part of the final boss battle in the Arcatraz.  He was a prisoner there that when released, assists you in defeating the final boss. We don't really learn how Millhouse got involved with the Twilight's Hammer cultists, but he's here now, and it's up to you to stop him. After chasing him for awhile, Millhouse decides to put a stop to your shenanigans and begins to cast the spell Impending Doooooooooom! Fortunately, you never find out what exactly the spell does because Millhouse gets eaten by Corborus before he can finish casting the spell.

Corborus is a gyreworm, similar to the many other stone worms you see throughout Deepholm.  After eating Millhouse, it's up to you to stop the worm from eating you and your party as another snack.

Your next encounter is with Slabhide, a stone drake who, under the control of the cult, tries to keep you from getting closer to the inner sanctum of the Stonecore.  Not much else is known about the drake, but you have to vanquish him to move further into the dungeon.

Ozruk is a stone giant, and is a child of Therazane, the Stonemother. She tells you that he did not return from the Stonecore when she called to him. She believes him to be under the power of the dark magics of the cult and requests that you return him to the earth. You do what you have to do and open the way to the World's Heart at the center of the Stonecore.

And in that heart is High Priestess Azil, who along with her hundreds of followers,  is preparing a ritual of some dark origin.  After putting a stop to that, you may want to take a look around the room behind her altar.  This is the very place that Deathwing lay before he burst into the world above.  If you recall the opening cinematic of Cataclysm, it shows the cultists reinforcing Deathwing's armor plating before he takes off.  This is the place where that happened.  And thanks to you, it's now out of the hands of the cultists. For now.

Tuesday, November 23, 2010

Waiting for Deathwing


It's here! The Shattering is happening this very moment.  Deathwing will be destroying Azeroth from 3 AM PST to 11 AM PST and when we log in we'll get to see everything that's changed.  Did you do anything to prepare? Throw any late night "End of the World" parties? Where did you park your characters to await the end of the world? Somewhere practical like Stormwind or Orgrimmar? Or maybe somewhere sentimental like the Barrens, Darkshore, or Hillsbrad?

I moved Salthier to Stormwind and set his hearth there as well. I sent a couple of my other characters to Ironforge to see what the Dwarves are up to.  But for Elionene, I took her to Ashenvale, so the first thing I'll be able to take a look at when I log in tonight are the changes to what I think of as her home and one of my favorite zones.  For the rest of the night, it will probably be running around and saying, "ooh look at that!"

I was going to write about some of the things that are changing with this patch and what things still won't be available until you install Cataclysm on the 7th of December, but WoW Insider already has a pretty good summary up.  Check it out here. Of the things that are mentioned in that article, here are the ones that stand out to me.

- Those NPCs that took cloth in exchange for city reputation are gone.  In their place you can buy city tabards that will provide reputation from dungeon running, just like the Northrend faction tabards.  

- Experience from level 71 - 80 is reduced by 20% making it that much faster to reach the level cap before Cataclysm actually hits.  My lone horde Death Knight is currently 78, so this will help give me incentive to push on to 80.

- New hunter pets and new pet skins for old pets.  Monkeys! Foxes! Beetles! Oh my!

- Dalaran and Shattrath portals are being removed, and replaced with class trainers.  If you're someone like me, this might not affect you much because I don't do much in game besides leveling and running dungeons and raids. However, if you're doing dailies, and using the auction hall a lot, then the next two weeks are going to be very inconvenient because the quests and AH are separated by a lot of land and sea with no easy way to get back and forth.** If I had a level 80 mage, I'd park myself in Dalaran and advertise portals for all of the people that forget to set their hearthstones in other cities or are stuck in Dalaran after the patch.  Might stand to make a few gold. 

- What we won't be able to do until Dec. 7th is anything Goblin or Worgen related.  The newest archaeology profession is not available.  Old world flying is not going to be purchasable until the expansion is installed. Guild leveling and achievements won't be implemented, and of course, the new 80+ zones will not be accessible.

It seems like even with all of the changes there aren't a lot of new things to do with patch 4.0.3a unless you want to roll one of the new race/class combos like Dwarf shaman or a Tauren paladin. I'm not really interested in rolling any new toons until after I get my mains to 85 and start raiding. So tonight I'll just be observing the changes, and maybe knocking out the last few levels on my Death Knight. Incidentally, if you were farming the Cataclysm bosses for loot, Blizzard has made them available around the clock  So there's that, oh, and a holiday world event. You can roast your turkeys over the burning coals of what used to be Stormwind!

**Edit: I was just reading this article on PC GAMER.  Apparently there will be an auction hall in Shattrath and Dalaran. So even if you have to bribe a mage or take a plane, train, and boat ride to get to and out of those cities, at least you should have all the resources you need at hand while you're there. The article has a lot of other cool information straight from J. Allen Brack, Blizzard's Productino Director.

Monday, October 18, 2010