Showing posts with label shared topic. Show all posts
Showing posts with label shared topic. Show all posts

Wednesday, January 19, 2011

Blog Azeroth Shared Topic: Were 5 Levels Enough?

Since I couldn't recently find the time or subject matter to write about anything I thought up myself, this post is brought to you courtesy of Ringo Flinthammer via the Blog Azeroth shared topics forum.

Ringo asks, "For the first time, WoW's latest expansion, Cataclysm, only raised the level cap by 5 levels, in addition to the other content it added. Was Blizzard right to make this call? All other things being equal -- the same number of high level zones and dungeons, for instance -- should they have raised the cap by 10 levels? Should the fourth expansion be a 5-level or 10-level jump?"


When Blizzard announced the next expansion would only be 5 levels instead of 10, I was probably about as shocked as everyone else. Did that mean it was only half an expansion? Would the overall content introduced with Cataclysm be less than what we've gotten used to with previous expansions? A lot of people probably thought Blizzard was taking the easy road by having to develop only five levels of content.  I think after experiencing the Cataclysm first hand, I can see a lot of reasons why they went with only five levels, and it certainly wasn't to screw us out of content.

There are different types of people who play WoW, and Blizzard tries to provide ways for all of those types of people to enjoy the game. I want to look at just two of those types of people. Those who like leveling, and those who don't.  Typically those who like the aspect of leveling aren't as committed to end game content (raiding, heroics, gearing, etc.), though that is certainly not a given. Levelers may like to quest, try out different races and class combinations, play a lot of alts, and other things that are all part of the 1 to 85 leveling process. Those who don't like leveling usually want to level as fast as they can so they can enjoy the end game content more. Again, not always the case. These end-gamers like to spend more time at the top level and therefore may have fewer low level alts, and enjoy running end game heroics and raids to get the best gear.  These are some pretty specific stereotypes, but I'll be using these viewpoints to look at two very different ways of seeing the 5 levels in Cataclysm.

Levelers
At first you might think people who love to level should be disappointed in only 5 new levels in Cataclysm. You move through zones a bit faster than you may have in Wrath or Burning Crusade, and there aren't as many new zones to begin with. While it probably takes a good deal more time to get to 85 from 80 than it did to get to 75 from 70, the process of going from starting level to top level is faster, so those people who really enjoy the leveling process have a shorter time in that process than they had before.

But there is something else to look at.  If you do enjoy leveling, there's a good chance you enjoy alts and leveling early levels as well, and Cataclysm practically revamped the 1-60 leveling experience for every class and race. That means that in addition to 80-85, we got 1-60 as well. So if you really like leveling, then you got quite a bit more than just 10 levels. New content, new quests, new levels, and new places to see.  If you're not that invested in end game content, there's a whole new world for you to explore.  I think we have to take this into account when looking at what was added in Cataclysm.  There might only be five more new levels, but they also upgraded a whole 60 levels of quests and zones.

End-gamers
I think Blizzard really likes its end game crowd.  For people who only level because they have to in order to run end game content, and thus want to get it over with as quickly as possible, well, now they only have 5 levels to contend with instead of 10.  And to top that off, there is about as much end game content in Cataclysm as there was in Wrath and TBC.  There are three raids, all accessible at 85 with a relatively similar gear level, and numerous heroic dungeons to run. There were three raids when Wrath started as well, and that was after you had to slog through 10 levels of content.

End-gamers probably got the better end of the deal in this regard compared to those who like to level. While the latter do have a whole new 1-60 experience to enjoy, they don't get as much content in the higher levels.

Personally, I'm a mix of both of these views as I very much enjoy leveling and seeing new content, but I also have spent the majority of time on Elionene, my main character, to get her ready for raiding. I'm looking forward to raiding and downing bosses, but I'm also looking forward to when I can spend less time getting ready for raids, and more time working on alts and seeing early level zones.  Lal and I both would love to spend some time on the new Dwarves or Night Elves we created between 4.0.1 and the release of the expansion.

Again, these are two very specific points of view. But I think it illustrates well that 5 levels, for the most part, was enough for this expansion. The reasoning being that Blizzard also spent an inordinate amount of time and resources on both the earlier leveling experience and the end game content, to keep the ultimate amount of content in this expansion on par with their other expansions. So for the next expansion, if they are only introducing new content and not changing any of the old content, then I would hope for at least 10 new levels. But I don't think that's what will happen. It think they'll stick with the 5 level expansion from now on, just so they don't get numbers that seem ridiculously big to work with. So it will take 3 more expansions to get to level 100, rather than 2. Here's hoping for a revamped Outland and maybe even Northrend in a couple expansions.

Friday, November 5, 2010

Home Sweet Ashenvale

This week's Blog Azeroth shared topic asks us about our in game home.

What does 'home' mean in your book? Do you have a particular home in Azeroth - a place you feel you belong, that you know like the back of your hand, or that you feel more comfortable in than anywhere else? Would this be different for different characters or different factions, or is there just a place that really resonates with you? Do you think Cataclysm will prompt you to find new and different turf, or will you be heading back there first thing to see what might have changed? If it is destroyed, how do you think that will affect your experience of the game, or your characters' lives? Or do you think the whole idea of having a home doesn't even really apply to a game?

As the question goes, it's fairly broad. There are many things that can be considered home about Azeroth. The first aspect that comes to my mind is about my characters and their backgrounds. Surprisingly, out of all of my high level characters, only one of them has a significant link to her home, and that is Elionene, my main. Of the others, most are displaced such as the Draenei, Bogdan, and Khristin. And Salthier has given up his idea of home and become an ambassador of sorts to the humans of the Eastern Kingdom. He could call the Night Elf lands his home, but he travels so much, it's not really a concern to him. (Caution: Minor Cataclysm spoilers ahead, if you're trying to remain ignorant of everything that is about to happen.)

But Elionene is different. She was born and raised in the forest of Ashenvale, and it will forever be a place of peace and restoration to her. It's where her fondest memories of her family are. It's where she learned the skills to be a hunter, and it is the heart of the Night Elven lands where many of her faithful pets come from. When she needs to get away from the battles in Northrend, the tumultuous nature of Outland, or the constant presence of people in Azeroth, she can find a secluded area of Ashenvale and find a refuge unlike any other.

Little does she know the Cataclysm is going to take this home away from her. When Deathwing makes his debut, Ashenvale will erupt. Literally. A volcano will appear in the middle of the land. The orcs of the Horde will take advantage of this turmoil and take more land from the Night Elves in Ashenvale, cutting down the trees for their barracks and fortresses. The Night Elves will be pushed back to Astranaar and be constantly berated by scouting parties from the East and the West. Ashenvale will no longer be the refuge it once was for Elionene and others like her.

How will this affect her? I can see it hardening her a little bit. It will further antagonize her towards the Horde. She's already distrustful. This act may very well make her hostile. It certainly gives her motivation to lead a charge against Deathwing, and the Elemental Lords who will be ravaging the land. Luckily for her, she has a band of adventurers and friends willing to fight along side of her to protect the world they hold so dear, and the people in it.

Personally speaking, when I think of home in Warcraft, I also think of the Night Elven lands. More specifically the atmosphere and music of Teldrassil and Darkshore. Whenever I find myself in those areas with any character and the music starts to play, it immediately takes me back to when I first rolled Elionene and played through the Starter zones. And then when my wife and I rolled Salthier and Lal to play through those same areas, it just intensified the feeling that this is where it all began. This is where my roots in the game are. It's kind of like remembering when you first played the original Super Mario Brothers, or why geeks like me get all nostalgic for games like Centipede, Dig Dug, and Pac-Man. It brings back a time when things were simpler, and you were just learning how to do everything. It was all new and wonderful.

After thinking about the topic for awhile, I'm encouraged to work on the concept of home for some of my other existing characters, and especially for some characters I expect to roll in the near future. What will my Worgen consider home? What about the Gnomes as they attempt to take back what many of them consider their home? Home is an important concept, and I think the Cataclysm expansion is an ideal place to focus on what it means for us and our characters.

Tuesday, February 16, 2010

Shared Topic: The Coming Cataclysm


In an effort to get back into the habit of blogging and writing, here's a shared topic from the Blog Azeroth forums. The question put forth is, "How will the Cataclysm change your game?"

A lot of us are looking forward to the new expansion. It's still a ways away, and I still have a lot I want to accomplish before it comes, but the new expansion will change a lot of things in the game. And I'm excited about most of it.

A Changed World
Many of the old world areas we know and love today will be forever changed. One of those areas is Ashenvale, which is rumored to be finally be decimated by the Orcs. In a role play sense, this is the home of Elionene, and it will be a very significant event to her. Where she may be at most distrustful of the Horde now, after they rampage over the forest she grew up in, she will become more openly hostile. This makes a difference in how I role play with people in game, what role play I do anyway. Since becoming a raid leader and officer in the guild, I've sort of let role play slide off to the side a bit. The Cataclysm might be what entices me to return to it a bit.

New Races
I'm excited about both of the new races. I don't typically play horde, but I think it would be a lot of fun to play a goblin. I'm at least going to run the new starting area for them. I've also got plans to make my goblin a hunter, which will be my first hunter since rolling my main, Elionene. Where Elionene is about skill, grace, and precision (I tend to use bows exclusively), my goblin hunter will be all about the explosions, the kill, and might be a tad on the insane side. I need to contemplate the perfect pet for him. Ideally, something much bigger than he is.

Worgen will be awesome. I'm hoping to roll this race with Lal and maybe a few other people to play through the starter area as a group. My plan is to make a worgen priest. A discipline priest if I ever get to a high enough level where it matters. My inclination is to think of worgen as a melee class, fighting claw and tooth at the front lines. So I'm purposefully going against that grain and creating a spell caster, and a healer to boot. Should be fun.

Raiding
Speaking of a worgen priest, I've come to find out (after 3 years of having a dps main) that I actually really enjoy healing. I've experienced both restoration druid and shaman healing at level 80. I generally prefer the shaman healing, but healing in general is very satisfying for me. There's a possibility that I would consider switching my main to a healing class to raid with at level 85. Since we all start over with gear when an expansion hits, it's the perfect time to switch mains for raiding.

My hang up is that as a raid leader, it's hard to watch the fight and call out stuff to the raid when I'm glued to healing bars. That alone will probably prevent me from switching. As a dps, and especially as a ranged dps, I have a good view of every fight we do. And I do intend to raid in Cataclysm. Before I roll any new races, I'll be working my way to 85 on several toons.

One major thing that will be different for raiding is that Veritas as a 10 person raiding guild is light years beyond where we were when we started Karazhan. I expect to start raiding much earlier into the Cataclysm expansion than we did in the Wrath expansion, and competing with the other top 10-strict guilds on our server.

Guild Leveling
Something the other officers in Veritas and I are very excited about is the new guild leveling system. We don't have a lot of details, but from the sound of it, it will be fun and rewarding for everyone in the guild. Something to work on together besides just raiding. It may change how we run the guild, or how we do ranks and privileges for our members. I'm eager to hear more about this.

The more things change...
As I'm going over all of these changes in my head, I realize I'm probably not going to change much about how I play the game, but just looking forward to the new stuff that's coming. Above all else, I'm most excited about new lore, new quests, new dungeons and raids, and new alts to roll. All of which I'm doing now.