Showing posts with label lich king. Show all posts
Showing posts with label lich king. Show all posts

Wednesday, July 21, 2010

It's about time.


We have finally killed The Lich King.

The Strength of Wrynn buff was at 30%. I'm pretty sure that's as good as it gets. After weeks and weeks of struggling just to get 10 people together on the same night that knew the entire fight from beginning to end, we finally got our act together and converged on the Frozen throne.

First attempt: Lost some people to an errant Frost Orb on the first transition phase. A careless mistake, but we recovered quickly to try again.

Second attempt: Bad defile placement on the second phase, so we called the wipe and started again.

Third attempt: Everything went smoothly into the second phase. We nearly lost Lal to a Val'kyr but managed to kill it at the very edge. We're running in and out of defiles, and the Val'kyr are dying a little quicker than we're used to thanks to that buff, and a focused intensity of our DPS. As we're heading into the next transition phase, I'm mostly hopeful that we just get some time in the last phase as we've barely spent any time there.

Transition happens, and spirits are dying fast. We head back into the Lich King and someone gets whisked away to Frostmourne, I'm not sure who. Raging spirits are dead, but the Vile spirits are just appearing, so I swap targets. They don't die nearly as fast as they need to and I realize then that it must have been our other ranged DPS in the Frostmourne room. The spirits come down and start exploding on people. I hear Lal yelling from across the room at the damage people are taking. But after the spirits are gone, we're still alive.

At this point we've got a weird rhythm. People are scattered due to defiles and spirits, but I'm still trying to call out when to close in and when to spread out. Somehow the healers are keeping us alive through explosions. Then I see Giraud go down. I call out for a battle rez and we're back to full strength again. More spirits, more running, more explosions. There goes a healer! Thank goodness he's a Shaman. He's back up and we're still fighting. At this point I realize we're not just practicing. We're nearly there.

My hands start to shake when I see Kill Shot come up because that only happens on mobs below 20%. We only have to get him to 10. His health is dropping fast and we still have 10 people alive. At this point I start thinking people are surely going to start dying, and planning what do do if that happens, because we could still potentially pull it off. But in the end I didn't have to worry about that because we all died at the same time. And that was the most amazing thing that could have happened that night.

The scene played out, and in the end, we stood triumphant. After months of working on just this fight and nothing else, it was such a relief to finally have beaten it.

I'm proud of everyone for making it through, and putting up with all the pain and heartache that got us there. We've essentially beaten the game now. For some of us that have been invested in Warcraft since the RTS games, this was the ultimate final boss. And now, we're the heroes of the story.

Tuesday, May 18, 2010

Sindragosa Down. One Boss To Go.

Sweet Fancy Malfurion! We finally killed her!

We went in on an off night since we didn't get to go last Friday and decided to clean up Putricide, who was the only other boss up over the last few weeks of extensions. It took us a couple of tries, but we got him. Our DPS was pretty high so the fight wasn't all that bad once we got everyone coordinated. With Putricide down, we headed to Sindragosa, hoping to get in a few attempts before we ended for the night.

A few people joked about one shotting Sindragosa, and we were pretty pumped after killing Putricide. I mean, it's probably been three weeks since we killed anything other than trash in Icecrown. In hindsight, maybe those people weren't joking because we did in fact one shot Sindragosa to the surprise and amazement of everyone involved. We had one person who had never seen the fight before, but somehow all of the stars in the sky aligned and everyone was in the right spot at the right time during the last phase which had been killing us before. Someone mentioned that we had done 40 attempts on Sindragosa up to this point. About time.

With time to spare, we visited with Arthas before starting the fight. We hadn't studied up at all, so it was just for fun. We actually lasted a good while before wiping to mechanics that we were unaware of dealing with a plague or something.
Needless to say we were ecstatic. I think it gave us a much needed push to finish this place. We're invigorated and ready to take on the Lich King. No more trash, no more weekly runs through ICC. It's just us, and him. And Lich is going down.

Tuesday, November 17, 2009

Why do you want to kill the Lich King?

I posed this question to my guild. We're getting close to the release of Patch 3.3, and I'm fairly excited at the chance to go head to head with The Lich King. We've worked hard to become a guild that can role play as well as we raid, with our focus being on 10 person progression since our desire as a guild was not to field the number of members necessary to run 25s. I have been leading our raids since the beginning of Wrath, and when Icecrown does open its gates, we'll be there waiting.

I asked in our forums what your character's personal reason for defeating the Lich King was. As a player, I feel I have some vested interest in this because I've played Warcraft III where I literally played as and watched Arthas seal his fate as he climbed the Frozen Throne. This is a culmination of those events I played through several years ago and I'm eager to see what happens. Will he die? Will he be redeemed? Will the Burning Legion show up again? He was their creation after all. I'm extremely excited to play through the dungeon quests, to see the storyline for so many characters progress, and to deal with the aftermath and how that will affect my own characters, the guild, and the world at large.

Elionene has waged war on the Legion ever since her father died at My. Hyjal. She sees the Lich King as an extension of the Legion and has vowed to remove this threat from the world. She also happens to be in the position of a leader of a small group of adventurers that share her sentiments, though they all have their own reasons. Salthier is concerned with the rifts this war is placing between the Horde and Alliance. It took their combined might to stop Archimonde. Can they succeed against Arthas divided?

I bet there are some good stories out there. Maybe you don't want to kill the Lich King. Maybe you're fine with him. Maybe you want to be him. Maybe you'll do whatever grants you the biggest profit, monetary or otherwise. Maybe you're already bent on future threats, and are willing to leave the Lich King to others.

I've read some rumors about what is supposed to happen with the defeat of Arthas. I'm still looking forward to seeing it first hand. Ulduar was hard to figure in, and sort of a let down at the end. We killed (or did we?) Yogg-Saron, but what effect did that have on the world? He wasn't even out of his prison yet when we got to him, so why was he such a big threat? We didn't have the Alliance or the Horde backing us. We just went along to help out Brann.

Then the Coliseum came with Tirion's grandiose plans to take the winners to Icecrown. Elionene still holds that this is foolishness, but she goes along with it because it is what is expected of her and her friends to reach the gates of Icecrown. And it's also the only way to curry favor with the Silver Covenant, who she aspires to be exalted with. She does what she must.

Now we're closer than ever to Icecrown, and this time, the battles should mean something. But what does it mean for you? Why do you want to kill the Lich King?

Thursday, October 23, 2008

Azeroth. Population: Lots of Zombies

They're everywhere! Well, at least in the places I've been. It appears that some mysterious crates showed up in Booty Bay, leaking a strange substance that when touched turns you into a ghoul after 10 minutes or so. Looks like Arthas is sending a calling card. The Lich King is on the move.

Thankfully, the Argent Dawn has already responded to the threat and placed healers at vital points near Alliance towns. (And maybe Horde too, but I don't know what they're doing.) If you get infected, you just need to find a healer and they'll be able to cleanse. Paladins, Priests, and Restoration Shaman can also purify your diseases if they are so inclined.

We'll have to watch for the increasing threat from the Lich King. It seems the disease is already growing stronger against the ability to cure it. What will happen when we cannot cure the disease at all?

So what's really going on? Well, this new in game event is heralding the coming expansion. It's a lot of fun, but it's also causing a lot of grief. Especially, my guess is, on role play servers. If we play this straight, no one should want to be a zombie. And if you do get infected, you should be relieved when a friendly Paladin or Priest cures you. We should be trying to push back on this new Scourge and seek information on doing it in a more permanent way. Unfortunately, even on Moon Guard, and other realms, a lot of people want to be zombies, and throw fits when someone cures them.

Add to this that since NPCs can be affected, many quest givers seem to be zombies or dead. For some reason people that become zombies like to flock to the early zones. I know that Auberdine was totally infected last night, and I can only imagine what the scene looked like in Goldshire. These days are not going to be pretty for people doing early questing. It's also been found that you can go to Shattrath where no one can attack you because of the neutral flag of the city. So you can run around turning people into zombies without fear of repercussion. Even Khadgar becomes a zombie.

So the mechanics of this new world event have caused the griefers to rise to the surface, people purposefully becoming zombies so they can kill quest givers and turn unsuspecting people into zombies. Again, role play would dictate that you try and avoid being a zombie at all costs. But IF you do become a zombie, then you should act like a zombie. But even then, you can have some respect for the player base and not run to a lowbie zone on purpose to cause problems for people.

I'm wondering how long this even will last. I've heard that it will gradually change as we get closer to the Lich King, but I wonder if the potential for griefing will continue. It's going to make the current holiday events and leveling a little harder to accomplish if I have to avoid zombie attacks all the time. But that's actually pretty realistic. If a zombie break out actually did happen, it would probably interrupt a lot of day to day activities.

Thursday, September 11, 2008

The Lich King


Yes, the Lich King. He's the focal point of the upcoming expansion, and he was an undeniable focus of the lore leading up to World of Warcraft. But who is he? Why is he? And what does he really want? Why have we not heard anything from him recently, other than the undead that roam the plague lands? Let's start at the beginning.

Back on Draenor, about 70 so years ago, the orcs lived peacefully with the Draenei. The orcs were a shamanistic clan society who met yearly for festivals with the other clans. Each clan had a lead shaman, but the head of all shaman was Ner'zhul. It was Ner'zhul that was deceived by Kil'jaeden into thinking the Draenei were a threat and must be eliminated, so Ner'zhul started teaching the shaman to be warlocks, and things went down hill from there. However, before the Draenei were completely wiped out, Ner'zhul realized the deception, but it was too late. His apprentice, Gul'dan, was all too eager to please Kil'jaeden, and took over in leading the orcs to nearly wipe out the Draenei and build a portal to Azeroth, where they would continue their reign of terror. Ner'zhul was not killed after refusing to help Kil'jaeden anymore. He was kept around, and closely watched by Gul'dan.

Eventually, the orcs destroyed Shattrath. A few Draenei were able to hide out in Zangarmarsh with Velen, and the orcs concentrated on building their citadel and portal on the Hellfire Peninsula. Blackhand and Gul'dan organized all of this and then lead the orcish horde through the portal to Azeroth. Ner'zhul stayed behind at the Black Temple. During the second war, the portal was destroyed from the Azeroth side, and the resulting explosion on the other side injured Ner'zhul, who retreated with his clan to the Shadowmoon Valley. The clans fell to fighting each other and were in disarray. Eventually Ner'zhul was roused by Teron Gorefiend, who had discovered how to create other portals. Ner'zhul, using items that were obtained for him from Azeroth began to seek the power of these portals. One of the items he had recovered was the skull of Gul'dan and the evil forces of now dead apprentice affected Ner'zhul. In his madness for power, he ordered members of the horde into the unstable portal. It was through this recklessness, and the resulting distortions from the many portals opened, that Draenor was destroyed and became Outland.

As for Ner'zhul, after entering the portal he was captured by Kil'jaeden and tormented endlessly until little of his physical body was left. It seems Kil'jaeden had never forgiven him for going back on his oath on Draenor. After all of this, Ner'zhul agreed to serve Kil'jaeden again. Kil'jaeden took what was left of the spirit of Ner'zhul and put it into a suit of armor which he then incased in ice and placed in Northrend on Azeroth. Ner'zhul ceased, and the Lich King was born, his power magnified many times. The idea was for the Lich King to weaken the masses of Azeroth for the impending entry of the Legion. To make sure he obeyed, Kil'jaeden set several Dreadlords over the Lich King to watch him.

Eventually, the Lich King drew Kel'thuzad to his will and created the Cult of the Damned which spread the plague throughout Lordaeron. Terenis Menethil, the King of Lordaeron sent his son, Arthas, to investigate, which lead Arthas to Northrend. Here the Lich King continued his plan, coaxing Arthas to take up the cursed sword, Frostmourne. Arthas slew Kel'thuzad, but was submitted to the will of the Lich King. Upon returning to Lordaeron, Arthas slew his father, and the city was lost to the Scourge. After that, Arthas summoned back the Kel'thuzad as a Lich so that he could summon Archimonde and the Legion to Azeroth. This happened, but the combined might of the people of Azeroth proved too much, and Archimonde was defeated at Mount Hyjal.

With the Legion defeated, the Lich King was free to reign as he saw fit, and not as a lackey of the Legion, but he feared retaliation, and rightly so. Kil'jaeden found and used Illidan to fight against the Lich King. The Lich King in turn called upon his pawn, Arthas. In the end, Arthas won out, defeating Illidan before the Icecrown Citadel. Illidan fled to Outland, and Arthas ascended the mountain where he broke the frozen thrown and put on the armor of the Lich King, becoming once with the spirit that had once been Ner'zhul.

This is where things were when WoW began. The Lich King was newly bound to the man that had been Arthas. He still controlled the undead scourge that was ravaging Azeroth, but his power was diminished, and he now had the forsaken, a rebellious faction of the scourge led by Sylvanas Windrunner, to contend with as well. The people of the world were dealing with the black dragon flight and the many different troll threats, as well as the silithid of the old gods. With the opening of the portal, the Burning Legion was once again the first and foremost foe. The adventurers of Azeroth poured into Outland to relinquish control of that land from Illidan and the Burning Legion. Now with Kil'jaeden being forcefully kept out of this world, the Lich King has decided it is time to make his move.

We don't know what will happen, but something will cause us to turn our eyes to Northrend and recognized the threat that is the Lich King. And that he still hungers for power and control, and the destruction of all life.